Hey gents.
This is probably a simple fix but the solution is not presenting itself to me and a cursory search of the forums didn’t yield any ideas.
I’ve retopoed a mesh in ZBrush 3.1, projected info over from my ZSphere mesh and got everything working nicely. I’ve just discovered that my normals are all flipped which is causing a few issues with the likes of Projection Master.
Now the problem is that the “flip” button in “display properties” is disabled. I’ve also tried to export the lowest level of my model out to Maya, flip the normals there and reimport, but instead of fixing my model it simply opens a new ZTool.
It’s probably something as simple as hitting a button somewhere, but I’ll be damned if I can find it. I can work with double sided polys up to a point, but I’ll need to fix this issue at some stage.