Hi,
Just trying to figure out why I’m getting this flattening of my displacement map using the ZBrush to 3dsmax Guide technique. I seem to be following the steps to the letter. The picture’s below show my settings, with the red circles indicating where the flattening is taking place.
I’m sure I’m just doing something wrong;) .
Any help solving this is appreciated.
Cheers.
Max render with flattening:
Thanks again:)