ZBrushCentral

flattened Displacement map areas, why

Hi,

Just trying to figure out why I’m getting this flattening of my displacement map using the ZBrush to 3dsmax Guide technique. I seem to be following the steps to the letter. The picture’s below show my settings, with the red circles indicating where the flattening is taking place.

I’m sure I’m just doing something wrong;) .

Any help solving this is appreciated.

Cheers.

Max render with flattening:

MaxMentalDis.jpg

Thanks again:)

Attachments

ZBDis.jpg

ZBDisExporter.jpg

no matter, found the prob.

Dude, you got to put the answer here for all the others with the same issue. What was it? Is it the max displacement height was too low and creating an artificial “ceiling” on the displacement?