Newbie as I am, I have been fiddling with this for days now with no luck… and I can’t find any tutorials on this matter. Now, sculpting humanoid beings and similar life forms as well as things that have some sort of volume is fully comprehensible. But, how on earth do you go aby doing FLAT objects. Atm I’m trying to model a rather flat but rectangular shaped shield, meant for a game.
For this shield, I used the tool called “ThickPlane” as a starting point. Then I used masking to map out the shape of the shield, hid it and deleted unvisible. That left me with a basic shape - only, it’s completely flat, like a piece of paper. When using Inflate brush, it splits into two surfaces with no edges. So, could someone point me in the right direction on how to create a flat doublesides shape, with edges? :rolleyes:
Thank you!! 


Right, I guess this video is showing what you are refering to? I will experiment with this and hopefully learn better ways to create bent shapes like the helmet above…