ZBrushCentral

Fixing topo In Maya Back to Zbrush

Hi ,I am having a bit of an issue here .I have sculpted something and I need to go ahead and change some of the topo on my model ,but when I export it and take it into maya to try and retopo a bit ,then export the fixed back to zbrush when zbrush imports it sorta makes my mesh explode .Like verts are not the same posotions from inside maya .Any ideas.

Use GoZ. It handles import/export automatically and it also compensates for changes in the topology. Be sure to use the most current version from http://www.pixologic.com/zbrush/downloadcenter/zplugins/

Ok reinstalled and found the issue .If my geom has a hole on it .Zbrush is trying to fill it.

I had the same problem last week. Take a look at the projection slider. Set it real low. Here’s the post I put up about it:
http://www.zbrushcentral.com/showthread.php?t=137475

Thanks .I figured it out though .I mainly just had to add another line to my goz shelf icon in maya .So now my button reads.

source “C:/Users/Public/Pixologic/GoZApps/Maya/GoZBrushFromMaya.mel” ;
source “C:/Users/Public/Pixologic/GoZApps/Maya/GoZScript.mel” ;

Editing that from the one line worked wonders.