I have a model I have already textured in Maya using camrea projection. All is well except for the seams where the uv’s where cut. I either get some slight shifting or lighter or darker areas. I heard some where that you can use zBrush to clone over the seams. Does anyone know how to do this.???
Also my models head is 4K and the body 4k so I have two seperate texture maps for the model. How do I import them and assign them in zBrush for the seam correction to take place??
Thanks for your time in advance.