I’m trying to build a cylindrical gauntlet for a character using a reference image. In order to start with a similar object and not begin with lots of warped geometry via the Move brush I am trying to begin with either a Cylinder 3D or Sphereinder 3D object. But the moment I move these objects and rotate them (using shift for precise rotation) the Z symmetry (front/back) that I need to work seems to be thrown off and the symmetry is incorrect.
I’ve tried Resym, Smart Resym, moving the object back to origin and then Resym or Smart Resymming, messing with Transpose Master, moving the Move/Rotate/Scale controller, and watching tutorials and reading forum posts about the subject. Nothing seems to fix the problem.
It’s a simple, perfectly mirrored geometric object in the default ZBrush library of tools. It’s rotated and moved…and ZBrush can’t understand how to symmetry across the Z axis?
I’m guessing somehow the fact these cylinders all start flat instead of standing and must be rotated 90 degrees or the low poly nature of these objects is throwing ZBrush off somehow.
I mean this seems like it should be a simple process right? What am I doing wrong?
Thanks!
edit: after bringing in my own Cylinder obj from Max and then appending it it looks like everything works fine til I Append it to the tool with all my subtools. for some reason I think ZBrush feels my model is not correctly aligned front-to-back.
I read something about setting Transform -> info sliders to 90/0/0 for X/Y/Z respectively. My X and Y are not at those numbers, but any time I try to move the sliders they change, but pop back to their previous values as soon as I let go.