ZBrushCentral

Fixing Holes

I tried Marcus steps here:
Yes, as ancomic’s video shows you can do it fairly simply. The only drawback is you will lose your groups. For
your mesh there’s not even any need to join points:

  1. Select the ZSphere tool, draw on the canvas and enter Edit mode if necessary.
    2.In the Tool:Topology submenu, press Select and choose your mesh from the popup.
    3.Press the Tool:Topology: Edit Topology button and then set the Tool:Topology:Subdiv slider to 1.
  2. In the Tool:Adaptive Skin submenu, set the Density slider to 1 and the IRes slider to 1 also.
  3. Press Tool:Adaptive Skin:Preview (or hotkey ‘A’) to preview the mesh. The holes should have been filled.
  4. Press Tool:Adaptive Skin: Make Adaptive Skin and select the new ztool (called ‘Skin_ZSphereCopy…’) before
    continuing.

Marcus

It seemed to fix the neck hole but did not fix the hair line holes.
What am I doing wrong so it fixes all holes

i use 3Dsmax to fix holes sorry if thats not the anser you wher looking for

If ZBrush is still not filling the holes you will have to add in some extra geometry by editing the topology. For example, ZBrush will not properly skin fingers that have four sides - you need to give them five sides.