I tried Marcus steps here:
Yes, as ancomic’s video shows you can do it fairly simply. The only drawback is you will lose your groups. For
your mesh there’s not even any need to join points:
- Select the ZSphere tool, draw on the canvas and enter Edit mode if necessary.
2.In the Tool:Topology submenu, press Select and choose your mesh from the popup.
3.Press the Tool:Topology: Edit Topology button and then set the Tool:Topology:Subdiv slider to 1. - In the Tool:Adaptive Skin submenu, set the Density slider to 1 and the IRes slider to 1 also.
- Press Tool:Adaptive Skin:Preview (or hotkey ‘A’) to preview the mesh. The holes should have been filled.
- Press Tool:Adaptive Skin: Make Adaptive Skin and select the new ztool (called ‘Skin_ZSphereCopy…’) before
continuing.
Marcus
It seemed to fix the neck hole but did not fix the hair line holes.
What am I doing wrong so it fixes all holes