ZBrushCentral

Fixing broken seam

Hi
I just found a hole in my character’s lip after finishing sculpting and I wanted to know how to fix it. I imported it from Maya (box modeled so I guess some of the verts on the seam didn’t merge) and I didn’t even notice the hole until I went to sculpt the lip. Is there a way to merge the seam in Zbrush (or maya) without losing all of the other sculpting levels?

Thanks
k

[ATT=]seam1.jpg[/ATT]

[ATT=]seam2.jpg[/ATT]

Attachments

seam1.jpg

seam2.jpg

you can merge the verts in maya and then transfer your details using project all.

If that’s the only opening you have, did you try Tool > Geometry > Close Holes?

I tried the close hole thing, but it says that it won’t work with multiple subdivision levels.

How do I do the project all after merging verts?

THanks for the responses!