ZBrushCentral

Fixing a hole in the model

I spent some time doing retopo on my mesh. After I finished I made the adpative skin. It was only later in another session that I realized that I had forgotten to retopo the bottoms of the mesh’s feet so now I have holes in the feet. Is there a quick way to fix that without having to retopo the whole model again?

Well you can quickly close holes with the “close holes” selection in the geometry subpalette of the tools palette, but you may not get a desirable poly layout.

It’s quite easy to select your model and make a clone, then append a zsphere in the subtools subpalette. Making sure the zsphere is the selected subtool, go to the topology subpalette and press “select topo” selecting the cloned mesh and then “edit topology” and continue retopologizing where you left off to close the holes. Then make an adaptive skin. Done.

I’m able to follow that up to making the adaptive skin but then I’m having a problem with projection. I don’t want to lose the detail I had sculpted onto the model and want to project that onto the new mesh but it doesn’t seem to be working. Am I still able to use this method to close the holes on the mesh but then project the detail back onto the new adaptive skin? Thanks for the help.

Just append the new adaptive skin as a subtool of the original sculpted model and use projection in the subtool palette to reproject the details onto your new fixed mesh.

Ok, I will try that. But tomorrow, I’m crashing.

Thanks again!

Good luck. And just to clairfy, by projecting the details of the original sculpted model, I mean one with the most detail, which may be either the original mesh or the first retopology adaptive skin…whichever you modeled your detail into.