ZBrushCentral

Fisherman

Hello everyone, I am Haluk, this is my first post on this platform, I wish everyone a good day.

While studying animation at university, I devote my free time to such things, and learned to make realistic rendering with my own efforts and the help of my precious great friends. I have been studying fine arts since high school, and since then I have been working on sculpture and drawing. My goal is to show presence in the industry in the future.

I’ve inflated enough head, if we go into the details of my model;
I modeled in zbrush, then projected my multichannel textures on the face of my model. I added the more details I want on model with using the layers in Zbrush and exported the displacement map. After painting the other all maps of my model, I created my shader for rendering and I preferred Arnold. I am sharing my rendering with you…

render1q


render2
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render53
render6
yikik%20sefil%20herif

9 Likes

Hello,nice job. How did you make such a sweater with pieces of fabric?

Thank you :smiley: I created with just maya modelling, that have got basically 1 torus and 1 cube shapes and then sculpting.