Hello all,
Just starting to learn zbrush and here’s my first attempt at working on a proper model after just playing around with the interface. Low poly cage was made in maya, imported as obj to zbrush, worked on and exported as hi-poly obj back into maya. I’ve not figured out my own working method yet, still alot to learn with the projection master and displacement maps. My aim for this model is to use maya fur and set it up completely for animation. The ears and flappy cheeks should be a good challenge
[](javascript:zb_insimg(‘18825’,‘Untitled-2.jpg’,1,0))
The zbrush work on this was just a play about. Going to go back and work on the low poly cage, sort the ears and then start properly on it. I’m just so impressed with what can be done in such a short time with zbrush
I’ll try and keep this thread updated.
Martin