I had a model that I Zbrushed up (level 6) and exported out to create a normal map via Xnormal while my original model was posed in Maya. Somehow, UVs disappeared so:
If I open the model (with the 6 detailed levels) in Zbrush and then import the correct UV original model into the scene, how do i transfer all the 6 levels of detail onto the correct UV model?
Although I’m sure someone has asked a similiar question, I can’t find it in the forum and I really do appreciate any help…
thanks!
