ZBrushCentral

first steps

Hi folks,

wanted to let you people see my very first attempts in understanding the tools of zbrush.
This is just a head that turned out while doing the lessons - it almost developed itself over the last day :wink: and so it shows quite some flaws in the model which i couldnt remove yet. But with some more time i hope i will understand that thing called zbrush a little better.
Oh ya and i started texturing it today - so here it comes .

have a nice one

Good first try. Keep on doing the tutorials and running all the ZScripts and it will soon become easy. ANd if you need help just ask…

G

Nice start, Nemo!
:+1: :+1: :+1: :sunglasses: :slight_smile:

Glen said it all… :slight_smile: great job… :+1: :+1: helluva lot better than my first head to be for sure :+1: :+1: :+1:

Hi Nemo,

With regards to the ā€œflawsā€ you mention, something that is useful to know is how to get rid of them.

If there is a big bit you don’t like you can try to subtract from it and alternately build it back up until you can level it. It will naturally be a bit bumpy after this, so…

What you then do is hold the Control key while in Edit Draw mode (Q) and paint a grey mask over the bumpy bit then go to Tools>Modifiers>Selection press the ā€œinvā€ button to invert the mask then in the same palette go to the Deformations section and drag the ā€œSmoothā€ slider as many times as necessary.

After smoothing you can add and subtract some more and smooth again. This is useful if you are basically happy with a lot of the model but you come back to it the next day and want to change a piece.

Apologies if you already knew all this.

pretty soon youll become a addict…tee hee…teehee…lol

Thanks everyone for the kind words - especially thanks to thelonious for the technique you pointed out. I will definately try this out.

By the way i am always happy to get feedback and constructive criticism and would never dream of being angry if getting any.

So thanks again all of ya - i still got a long way to go.

One question pops in my mind right now which i would like to discuss :
How about you want to make a low poly models for use in games - what would be a good aproach with zbrush ? model high poly - mask parts and optimize - reshape parts - mask again …
or is there a better aproach?

have a nice one

Nemo

Damn good modelling Nemo, keep it up. :+1: :+1: :slight_smile:

You came out of the gate strong! Very well done first.

Much better than my first! :smiley: :+1: :+1: