Thanks Skraeck. Its realy looks like an alien pope, and its all because of his cap. But i like it very much. Add some enlarger shots. Just different views with and without armor. Now i will rest on my another character )
Haha! Really like this one!
Thanks Marco.
Here it is my new WIP character - Fish dreamer.
Good start, I’m curious how you finish it.
Love to see something ‘fresh’ between all those game-heros :rolleyes:
Small update. Thank you Baz. I have some “fresh” interesting ideas, which i would like to start after this character.
Maybe a tip, do not make too much details like in the ‘Spider-pope’, or use less cavity in your shader. A lot of nice scupts are killed by an overdosis of detail/cavity.
What did you use to make the barbed wire?
Bas: you are right with details. I want to add realy less number of them. But as i think, exactly details make character more naturaly, and open all his inside nature )
ArthurRamazanov: i dont use something for barbed wire. Its only a base mesh from 3dsmax. If you asking about those spiral strings - its just a helix with different options.
Thanks for your feed back
small touch-up
Details are ok when they make sense and are in balance with the global shape of the model. it’s important to see the global shape first and after it the details, not the other way.
Funny test. I was playing around with one of my old models on the simple mill, not 3d. Just put together 3 part of polyvinylchloride. And here is a result, little hairy face )) because of the structure of the material. The size is about 9 by 6 centimeters. I knew what the result would be, but i wanted to see it by my eyes. Hope you guys like it as i am
Here it is my next character - Herbalist. This is only a sketch and base mesh. Soon i will add some another stuff before sculpting him.
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A polypaint version was made by me today. Like the colors very much, and was looking for some small color details for mushrooms, but stop on this coloration for now. Your comments will be more then welcome
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My next two characters.
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Update of ballet dancer. I think this is my last Z-work in this year. Maybe i only make a small retouch later. So Merry Christmas and Happy New Year to all, and i wish your skills will grow up next year
New small character for my animation project. It is fully animated bug. Other details as fangs and hairs i will add in 3dmax.
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Try of some speed modelling, but without details. It takes about 1.30 hour.
You have a verry nice form of art. realy love the details on the spider. reminds me bit of Spirited Away