Hello everyone
My call for help is as vague as it gets but bear with me, I’m new to all of this. Basically I’ve been getting into Zbrush these past few weeks and the sculpt I’ve been doing has more than a few issues. I’ve tried to come up with a solution myself by checking the Pixologic-website aswell as several video-tutorials but ultimately couldn’t fix anything. I hope you guys can help.
a.) The body is split into a head-subtool, a neck-subtool and a subtool for the rest of the body. I merged these three subtools into one mesh and exported them into an OJB. The model is now inseperable (which I wanted) but the subtool-edges are still visible and can’t be smoothed out. What can i do against these hard edges?
b.) I made head aswell as neck out of two seperate spheres. Whenever I try to smooth out some detail at the points where the polys converge (the poles if you will) I get a spiky surface rather than a smooth one. How can I prevent that from happening?
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