Hello everyone, like several of my NEIA classmates here, we are just learning to sculpt in Zbrush. This is my first model beyond limited anatomical sculpts. The design is an attempt to sculpt a typical soldier from my existing repertoire of two dimensional work.
As seen in 2D (animation). http://tristikov.deviantart.com/art/Avanian-Soldier-animation-111369580
And for the first time in 3D
The hands have not been finished let alone transposed to be properly holding his rifle, and his left wrist is practically broken! The rifle needs a new base mesh I think because the polys on it run lengthwise and any vertical detail just isn’t happening. I haven’t been too successful with adding ‘hard’ detail like buttons or other crisp edged, raised items, especially mechanical details on the rifle. I might simply need to switch to my more powerful comp and turn up the subdivision level? Lastly, the pose is still kind of wonky because I originally sculpted him in a rigging position and then transposed from there. That also killed a lot of the original folds in his coat.
Any suggestions would be greatly appreciated! Or if anyone knows of any particularly good tutorials, that’d be awesome too!