Hey everyone, first time ever posting here, looking to get some criticism and feedback on my first ever real project in Zbrush: Himon, the Glyphwalker.
A tiny bit of backstory on the character, who comes from an old D&D story with a few friends from years back. He’s a former slave, but a well-educated, special one from an ancient part of the world, serving proudly and dutifully as a scribal assistant to his court sorcerer master. When an uprising occurred in the land he refused to flee, and was mutilated along with his master by the rebels to ensure he could not cast any magic, before being crucified and left to die on a distant hill. Unable to speak, he used his own blood as ink to inscribe a glyph into the hill and save himself from death with dark magic. He fled and remained in hiding for centuries using this magic to sustain himself, until his soul sensed quiet whispers of the return of his master’s spirit…
Some details on the sculpt:
- The arm proportions are intentional as is the overall musculature, and are supposed to be a sort of reflection of the physical distortion and hypertrophy as a result of the magic. By all means though if something is egregiously off-sized or just aesthetically displeasing let me know, that’s why I’m posting this after all.
- The horns were left as is because being totally honest, I’m just a tad burnt out with this guy, and handmodeling all the details I originally wanted just seemed like a total bear. That and also, I figured polypainting them simultaneously seemed like a smart approach, and I have no idea how to do that yet.
- The fingers and toes are similarly left unfinished. He’s supposed to have a claw-nail hybrid for each of these, but for the reason above I just didn’t get there. This is by far the part of the sculpt I am personally most displeased with, and am considering just doing a very high detail hand sculpt for a next project just to learn.
- He should have ear “holes” and vestiges of the auricular cartilage similar in style to the nose and mouth, just didn’t see that as too crucial so I put that off too.
- Muscle striations are hard. I’m pretty satisfied with the face details but couldn’t get anything to look consistent elsewhere, starting with the right biceps which turned out like crumpled paper and the left pectoral which looks stringier than I was going for. I decided to stop there for fear of distorting the main shapes of the model elsewhere beyond recognition, at least until I got some feedback. If anyone has any tips for this I’d greatly appreciate it.
As far as workflow and process goes, the main complaint is that this just took forever. Been chiseling away at this for nearly 3 weeks at a pretty heavy amount per day, probably summing to ~150 hours if I had to guess. Huge chunks of that were just learning the UI, the basis of the program, and other noob things so I’m hoping that for the next piece I can get to this same point in at most half the time.
In any case, I absolutely appreciate any and all comments on it, even if it’s “Nice” or “Boo”. Thanks in advance everyone.
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