Morning progress.
Hi Gary
Hey, those few extra touches that you added to the last version of Gandalf the Grey really made a huge difference for the better…Looks Great…
The Saruman piece also came out great …I really like the face and emotion that’s projected……could use a little refinement on the moustache, but that’s a minor, and an easy fix with a paintbrush…
Your Boromir character is coming along nicely so far…Maybe some more cheek bone to give a better sense of the underlying bone structure…Also watch that eye socket area and the brow ridge that it creates…and the upper eyelid should extend out over the lower eyelid at a 45 degree angle…really apparent in a three quarter view…Just some thoughts that might be useful to you…who knows…:)Looking forward to seeing this cast of characters that you are creating, evolve, as your technique also evolves…Looking Great so far…Excellent progress on both counts…small_orange_diamond:)
Glenn
Great work man, this guy looks like one of a character of game of thrones, that one guy from LotR - Boromir
Definently keep it going my friend, great seeing your improvements every day!
All the best,
- KC:)
Thanks Glenn! Your tips on the facial structure really helped to get the likeness more apparent. It’s still far from perfect but looking better now, I think. I like the Saruman sculpt, but I’m not as crazy about it as Gandalf. I need to go in and rework a few details, plus turn down the perspective some. I looked at it earlier today and suddenly it looks like his forehead is about to explode
.
Hey Kenny! Thanks so much. Yeah the actor’s name is Sean Bean and he did play both Boromir and Eddard Stark. Ten years apart and it looks like about 50 pounds difference lol. I may end up doing him as Stark once I’m done with Boromir. The extra age makes his face a lot more interesting to sculpt!
Again, thanks to both of you guys. You’re both great motivators!
After an afternoon of struggling to get this guy posed, doing some polypaint and firing up some lightcaps here’s my progress for the day.
A long, tedious night of forging and hanging chain later, I have another update. I need to tweak how the chain hangs a little. Doesn’t quite droop correctly off the fingers, but my hands are sore from all that manual labor for right now, so probably tomorrow.
My prreeccciousssssss…
Coming along great! Even from your most simple base model it was obvious who this was, you are very good at capturing the facial nuances that really make certain characters recognizable! If I had done that, everyone would be asking me “Who’s the scruffy guy staring at a ring.” =P
On closer inspection though, why does he have a Zelda clasp? Not that the tri-force isn’t an awesome easter-egg or anything, I was just curious!
Thank you Rykka! You should’ve seen it before I sort of started to get it to look like Sean Bean. I had it looking way closer to Aragorn than Boromir. So much so that I nearly switched characters mid-stream lol. I’ll be doing Aragorn or Theoden next, probably after I tweak Saruman a bit more. If you can’t tell I’m a little obsessive about getting these guys to look the way I want!
It’s coming along. Keep it up! However, the hair seems to be a bit wirery on his head and way to thin and fuzzy for the eyebrows, mustache and goatee. You should try reducing the size of the coverage as well as the base and tip thickness for the head. For the mustache and goatee, this would be a bit coarser type of hair. Also be careful when moving or smoothing the fibers as you’ll get weird flat and misshaped fibers like your getting in the goatee area.
Thanks skd. I noticed the artifacts in the beard after posting the .jpeg here. You’re right about the hair bein a little too wirey as well. I boosted the fibermesh radius a little before rendering and maybe that was too much. Oh well, I keep tweaking these things forever anyway so that’s one more on the list lol.
ere’s Saruman again with a tweaked mustache and reduced perspective camera as well as a new background.
Working on Theoden at the moment. I’ve fought this project from about minute one. First I had a weird artifact in his cheek that did NOT want to be smoothed and then my lighting keeps coming out wonky.
Repainted Cornelius and tweaked his facial features and hair some.
I finally got around to revising the light and shadow settings on this one. Took it to PS and finally lit the candle!! YAY!
Beautiful job done on your Hobbit house piece Garysmall_orange_diamond:)…Luv the atmospheric feeling that you captured…reminds me of a foggy and cold frosty morning where the morning dew has settled onto everything during the night…I wonder what a faint indication of smoke rising from the chimney might look like in this piece…Might have the affect of giving the feeling that there is someone inside of the house, staying warmed by the fire, …which in turn might add an extra element of the presence of life within, and of time passing ect. to the piece,…an element which cannot be seen by the viewer, but only imagined…:)…Just a passing thought that might be useful…who knows…:)…Really like the way that candle light came out by the way…excellent…
Really like the colors in the Cornelius piece also…coming out great, along with all the other pieces that you are working on at present…It’s a really pleasing visual journy everytime that I visit your thread…Makes me want to keep coming back…
Keep Inspired and Inspiring Gary…Always…
Glenn
Thank you Glenn. I have plans for several more things to do with Bag End in photoshop to enhance the atmosphere even further. I actually added the smoke right after I posted the last image but I want to get a few other things done with it before I post it again. On top of that I’ve been spending a lot of time revising other older sculpts with some of the things I’ve learned in the last few weeks so I’ll be posting a lot of revisions to some older things as well.
Here’s a revision of Theoden. I plan on replacing his dress uniform with battle armor. The clothing just doesn’t do it for me lol.
More progress on Theoden.