Wow. Please excuse the huge size. I seem to have doubled my default document size without realizing it.
Trying to work my way through one of the most serious cases of post-project blues I’ve endured as of yet. In the mean time I’m practicing some more sculpting and posing with my war horse. This started out as a study of Frazetta’s Death Dealer horse, but I got side tracked and kind of like the idea of a Pegasus in the style of the Book of Dreams album cover. Attempting to pose while keeping the distortions to a minimum. Let me know what you think.

Hi Gary…
HEY,…I Really like this horse that you are working on…Nice pose……The only weak spot in the sculpture that I notice so far on it, is the neck…it’s not proportioned right to the rest of the horse…too short, and, and not allowing for the proper width of the neck to occur…Other than that, it looks great so far, to my eye anyway…
The link above, has some great neck shots in it…don’t know if they will be useful to you…but thought i’d post them in here, just in case they may be…who knows…
Keep Inspired, and Inspiring Gary…and Have a Great Day Also…
Glenn
Thanks, Glenn. That did help.
Updated with the wings in place (undetailed). Messing with lighting and materials at the moment.
Finally settled into doing another serene environmental piece. Not a lot done yet but here’s what I do have.
Gary,
Would love to see a step by step for how you did this.
Amazing, as always.
Your biggest fan,
Corey
Hey, Corey! Thanks for stopping by and the great compliment. As for the step by step, I’m not sure which project you’re talking about lol. I upload so many wip’s when I’m in between major projects that my head almost spins. Here’s an example; I’m working on the latest environmental piece and I’ve decided to put a small stream running parallel to the wall. The problem is that I can’t reproduce the water effects that I did in the Rivendell piece. Therefore, I have to load up Rivendell, study first the transparency settings, then the material, then the lighting… I’ve GOT to start writing this stuff down! So let me know and I’ll be very happy to tell you how I did things!
Gary, (aka voodoodad)
Going about this one a bit bass-ackwards I guess, but now I’m laying out the lighting and filters to get the ground plane and the water to look right. I’m liking the light setup, but the water still needs a lot of tweaking.
Three more hours of sculpting and tweaking. Still need to paint the stonework and the wood around the well. Probably add some more leaves to the tree also.
hey voodoodad, really cool works lately
I totally love the post 534, love the composite and the colours, great work!
Always a pleasure looking into your refereshing artwork.
All the best mate,
- Kenny
Impressive !!
Hi Gary.
Coming along nicely with this latest piece……I was thinking on the way to do the water…I know that in traditional painting, the dark of the water is put in place first…almost black…then the reflections and highlights look right when they float on the surface of the underlying darkness…a from dark to light in color and values painting technique, might be the way to go with the water aspect of the scene that you are creating…Should be easy enough to do using the lightcap and new render features in ZBRUSH …I think anyway…
I just thought that I would mention that traditional from dark to light painting water technique…you probably already know of it,…but just in case…:)…It’s easy to get lost in all of the technical stuff along the way, and forget the basics…Happens to everyone in this modern age of art…
Glenn
Thanks Kenny! I think that one is my favorite (so far) too!
Thank you sculptor.zb! I really apreciate that!
Thank you Glenn! I consider all of the sculpts that include water to be in the wip stage of development. I do vaguely remember learning that technique for water 30 plus years ago in high school art clase, but yeah it’s one of the things I had forgotten over the years, I’m constantly tweaking the water trying to get the best effect I can, so I’ll try to incorporate your tip. The lake town sculpt was a quick render to see how shadows were falling and I didn’t have a very good angle on the water to pic up any specularity at all. I’m hoping to eventually get good enough at organic sculpting to merge this and my dragon into another scene from The Hobbit, but that’s going to be litterally years in the making:D.
Gary (aka voodoodad)
Here’s a couple of quickie wips I’m working on, mostly trying to come to grips with grooming hair in fibermesh. The first is an alchemist type guy, and the second is an attempt to reboot my sabertooth from several months ago. C&C needed and always greatly appreciated.
Unable to raise the motivation or energy to start something new, I decided to finally light the candle on Bag End (litterally). I spent several days attempting to find a way to at least partially simulate this in Zbrush, but the closest I could come was to place a point light directly over the lamp and crank all the settings for it down to minimum. It did a semi-reasonable job at creating the area light I needed but of course it didn’t provide the pinpoint light for the flame. I finally just threw up my hands and did the flame and area light in Photoshop. I was tired and more than a tiny bit frustrated at the time so I didn’t really do a very good job, but I’ll probably fix it in the near future. C&C welcome.
Taking a stab at making my own zombie.
A head shot for good measure.