Hey marcus, thanks for taking a look!
so the goal of the script is to be able to press it a thousand times without creating thousands of 2048 textures. I want to keep all of my colors as vertex color so I can use symmetry, smooth etc. I’m trying to use the texture as a “clipboard” for the final color while I paint a new greyscale vertex color that I can turn back into a mask to use on the original vertex colors.
all this is because I want to use the masking tools to edit my masks.
(if you’ve ever used the q key in photoshop, this is what I’m trying to make)
I’ve got it close, but I’m a little confused about the next step. I have a mask, and now I want to reload the original colors as vertex colors on the whole object so I can use the mask to edit them. whenever I do this, the mask is active. so the conversion filters through the mask. is there a way to temporarily deactivate the mask so I can Txr>Col for the whole object and not use the mask?
-b