ZBrushCentral

Filling in a gap between tools

Hi,

I posted a problem - how to fill in the gap between 2 areas. I assumed there might be a clever way to do it, but i was not aware of it so i just filled it in using TOP MOVE and CLAY BRUSHES.

Is this the common way or is there a more sophisticated way.

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Hi,

to me it looks ok, but is not the usual way, which I know.

There is ClayBuildup to lift surfaces more easily or Inflate brush.

But first you need to dynamesh it and fill the area with Inflate-Brush.
If you recalculate in Dynamesh mode, it will generate a new closed surface, everytime you recalculate (CTRL+drag in empty background while dynemsh is active)

And you will have to retopo this tool later (zRemesher), if you want a good mesh.
And then you will need UV (on a Lowpoly with UVmaster) and then you’ll subdivide the LowPoly
and reproject the original.

If you change the Topology, you will have to do the complete remeshing workflow.

If it is not important to have a new good surface you could just subdivide it and polish and smooth it.

Good luck…

Big thank you for your help!

I do filling of voids and gaps a lot in my pieces (to prep them for print and then moldmaking which requires paying attention to undercuts so you have to fill those areas) and I’ve got a few ways I go about doing this. I do sometimes use the method you posted in your first post if the area is small you can just use a clay brush to fill it in then smooth it out flush. But for larger areas the shortcut I use is the Curve QuadFill brush.

Yup it fills a space with Quads between two curves just like it says in the name! Draw a curve out on one side of the mesh between the area you want to fill and then draw another curve out on the other side and the brush will generate a low poly quad “block” in between both areas to fill up the gap. You can then move the generated quad block around to precisely shape it and place and then sculpt it to blend the two areas or use the “Remesh by Union” option in your gizmo (symmetry needs to be turned off) to blend all the shapes together. Then dynmesh or zremesh or retopo or whatever to finish it up.

If my piece is low poly I’ll go into Zmodeler and close holes or create holes and bridge them using Zmodeler function as well to close up big gaps quickly. But for high poly complex shapes with big volumes to fill the Curve QuadFill brush is the one to get used to, it’s a workhorse of a brush.