ZBrushCentral

Filling Holes?

Hi All

Here is a work in progress of a Navy SEAL.

I am wondering if there is a way to fill the holes that I have marked. I don’t particularly care for the way open edges are reacting to the brushes. Any suggestions would be welcome. Thanks

JM

[ATT=]Navy-SEAL.jpg[/ATT]

Attachments

Navy-SEAL.jpg

I think the best way to fill those holes would be to use re-topology tools.

http://www.pixologic.com/docs/index.php/Topology

You can import your current base-mesh as a starting point, so you only need to close up the holes with the topology tools.

Alternately export your base mesh, close holes in another tool like Modo, Maya or Silo, and project your current sculpt onto the new base mesh.

-K