I had a few questions that I thought someone might be able to help me with. I wanted to work on an environment that has an indoor and outdoor details but I was wondering if it is possible to do it all in Zbrush without having to setup the file in another modeling package… Basically in theory say we created two cubes, masked off a door on each of them and deleted the masked area. Then I will flip the UVs on the inner cube so that the detail can be sculpted on the inside. What method could I use to connect the two doorways without having to bring in new ZSpheres and create the connecting geometry? IF any at all…
Also, I had watched a speed sculpt the other day and the person was working on teeth. He had modeled half of the teeth on one side of the face and then mirrored it in one swift move. How do you do that? I know you can clone the subtool, delete lower subdivisions, deformation mirror accross the right axis and then rebuild subdivisions. But this method often loses some of my lower subdivisions so if there is a better way I would greatly appreciate it :D.
Lastly, I seen he also had mirrored his sculpted detail with click of a button. Where is this feature?! I often turn of symmetry on accident causing my model to lose some of the detail I would like to be symmetrized. If I could just sculpt one half and mirror the detail only that would be a great asset!
Thanks in advanced guys and I appreciate any help you can give as I have been searching the forums for these answers and haven’t found anything like what I seen.
Dane