ZBrushCentral

Fill Object

Hi guys! i am sorry for asking this, maybe its simple but i don’t know how to resolve this.

I make this and i trying to fill with SKINSHADE4 but this happens and i don’t know why just the arms fills with teh material ./

Appreciate the help.

PS: Sorry for my English / Perdon por mi ingles .)

Attachments

1.jpg

2.jpg

http://docs.pixologic.com/user-guide/materials-lights-rendering/materials/

When i fill i select the M or RGB and the problem persist.

Thats very odd…
Are they masked?
I can see that they aren’t another subtool (I think…)…

Look in the PolyPaint Palate and see if colorize is on, if it is turn it off and see if that changes anything.

If that has no effect, or if its already off, put MRGB on, and fill with the Flat Color Material, THEN try your skin material…

If that doesn’t help seek expert advice in this section:
http://www.zbrushcentral.com/forumdisplay.php?101-Other-Questions-And-Troubleshooting-Forum

Thats where all the problems and questions go, its an awesome resource.

Check the Polygroups?

something similar happened to me when I switched between MRGB and RGB
It looked the same on the surface but on the subtool preview you could see the
two different materials placed with he same polypaint color

Actually i think this may be it because in your preview Venom looks like it has
the red material on the body and black arms, so I think you got two different
materials on?

Also press the color tab and fill object to see what happens

Mealeaying, not masked and already turn off colorized, put Mrgb and nothing.

Zeriel00, it’s not the polygroups, already check that and convert the whole mesh in a unique group to see what happen and nothing, same weird error or bug o whatever.

by the way, thanks for your interest .)

lol np, I just started learning Zbrush so I can understand your frustration
because half the time something unexpected happens to me and I have
to go browse google for 30mins before I can continue…

Do you have Skype by any chance?

I FIGURED OUT!

I was able to reproduce your error and it’s the same thing I did previously.
Ok when you paint with MRGB without Zadd or Zsub turned on, you paint
the material you got selected on the model BUT the original material also
stays on, so you essentially got 2 different materials.

If you change the Material, only part of the model changes and the part where
you manually painted as MRGB stays the same!

To fix it, you switch to MRGB and turn off Zadd/Zsub and paint with the same
material the whole body. Check the subtool preview and you can see if it’s
working. Hope this helps ^^

Zeriel00 mmm not working for me, it’s totally right what you say, i figure out too but when i try to change the material again the problem persist, it’s weird but manually i can paint the whole model (just manually). so thanks for the help anyway guys, much much apreciate .)

It has been recommended in the past to fill the whole model with the Flat Color material and go from there.