ZBrushCentral

figure sculpture WIP

first, thank you Zack Petroc. your sculptures in Sky Captain pushed me further into ZBrush. this is the first push into this model. there is much more work to be done and things to be figured out but the pose is set and now i just have to put in the info.

crits welcome though i know its hard at such an early stage.

pose_100404.jpg

Nice work. Shows some of the great abilities of Zbrush.

Like the pose you’ve got. Other than that i think it’s to early to say anything.

update:

crouchingFigure_detail_1.jpg

also, just wrote my first article for cgnetworks about the PUG meeting. will paste a link when it comes out. pretty cool to have some words out there.

r

Attachments

crouchingFigure_montage.jpg

Very nice.

Awesome Pose … Lovely … this pose Force me to feel life in this model…:+1:

thanks saifk. i worked hard to get the forms of the body to twist in a good baroque fashion. the figure has the contrapasto of traditional scultpure but also winds around itself like a corkscrew which is something that sculptors like bernini began to bring into their posing. richard macdonald, american sculptor, is also very fond of it.

thanks for your comments.

r

Would you like to share your study as well - it will be very nice of you :slight_smile:

really natural. I love the poses.

…expressive! :+1:
Like Rodin’s sculptures :wink:
Pilou

Only crits I have…the heel-calf transitions could use some more definition (ankles too) and the neck angle is extreme. Hands are slightly on the big side…but otherwise looking great…nice anatomy and nice pose. :+1:

thanks guys for the comments.

pilou - thats an awesome compliment. i have actually been thinking about replicating rodin’s gates of hell as a side project. zbrush enables such a clay like feeling that it would be really cool to play with that sort of plastic approach to the figure. only problem is that there isn’t a copy of it here in LA. :frowning:

dan-burke - i hear you about the heel/calf transition. in fact the whole lower part of the leg and the foot. those are coming up. i see what you mean about the neck angle. not sure if i should just live with it or if i should make it more realistic. i am very interested in treating the figure in a “plastic” sort of way stretching some things for emphasis. we will see. thanks for the insights.

saifk - not sure what you mean by “share”. do you mean the z file? or…? :slight_smile:

vlad74 - thanks, man.

thanks again guys.

r

That’s an ambitious project Ryan, :+1: The upper torso mass, belly, and upper
leg are looking good , i’m curious abouth how you are going to model “small”
detail like fingers toes and facial features, Zbrush can handel big muscular mass
easy, but what i am findig a problem is keeping smaller body-parts in proportion
due to the fact that Zbrush adds mass to the form, like working in clay.
I find it difficult to push and pull a human face out of a dense “mass” of sub-
dived polygons, not to mention fingers and toes!

jantim

…this fantastic site about The Rodin Museum :sunglasses:
32 vues and close up of the Hell’s Gate :grimacing: :grimacing: :grimacing:
Of course it’s not so bad, me I can see it every days in real life if I want :roll_eyes: (but I can’t see Hollywood :smiley:
Bon courage!
Pilou
Ps It’s the home start :The best site about Rodin : 287 Item :+1: :+1: :+1: (great and big photos)
(clic on the photos for the big format : 3 levels of zoom)

The same in English Version : :roll_eyes:

Pilou - you are awesome!!:smiley: thank you for that! That is so cool! the photos are perfect. great lighting! thank you,thank you! and, uh, thanks for the english version. :stuck_out_tongue: my french is worse than my italian.

jantim - i was dealing with this the other day and i think i got close to where i want to go in the middle finger of the hand. I agree that zbrush sculpts big masses better but i have found myself in a meditative state lately shifting back and forth between higher and lower resolutions while making the focal area (forgot the name of it) of the brush softer (higher in number) or harder (lower in number) to get the effect i want. also, i use a very low intensity on the brush. close to 5.

changing resolutions and the focal area of the brush gives me a lot of control. it does feels weird to me to be pushing and pulling out of a dense mass but the way i have started to think about it is as though i am painting depth. it is like i am painting my sculpture. i am not sculpting! that is kind of weird.

Leonardo thought painting was a superior art form to sculpture because it was more about pure mind, less about brawn. Giorgino, thought sculpture was superior because it gave us more veiwpoints. But here we are painting our sculptures into existence. Its a complete and perfect evolution!

sorry for the long rant. i want to write an article about this new way of doing things so i get kinda worked up.

thanks for the comments.

r

Share means the study your sketches - thoes refrances which you use to study while building this idea or pose - :slight_smile:

sure! most of this was in my head and in zbrush just posing the zspheres though. i have to start using reference now to get it more realistic. I tried an expirement to get that reference the other day but it failed. i wanted to sculpt in zbrush with a nude model directly in front of me. drawing turned out to be the most cost effective way of doing it. I have to get a laptop to make it work but i will try it again soon.

r

awesome !!! cant wait to see this sculpt done from a master of anatomy:cool: !!

looks like a real challenge…