ZBrushCentral

Fibre Mesh Hair

Hello, I was wondering about the fibre mesh hair / fur for export. I don’t own Z-Brush at this time and there is no trial.
Can the hair be exported as a polygon mesh or image planes? For use with game engines directly from Z-Brush

Or does the hair get exported as splines into 3ds Max , Maya or possibly Blender 3D where it is edited for export to game engines?

You can export as curves for Maya. Or can create them as planes and then apply a hair texture for Ingame. Even can be exported directly as polygons for rendering in Keyshot.

Thx…I seen the image planes used with the plants a day or two later. Thought it might work for hair ok…