Hello guys.
I searched a lot on the web, and on this forum, maybe I did it wrong and failed to find something useful. In this case i’m sorry for creating a new thread.
I just need someone to enlighten me about how to render our fibers in other softs, like Maya for example.
I read this page ( http://www.pixologic.com/docs/index.php/FiberMesh_Enhancements ) but…
Well I exported my fibers without Tangent and in 16Bits. It created a .obj file and a map.
But … I can’t import this .obj file in Maya ! I tried it, but it took me like 5Min to be able to import it in Maya, then it’s totally impossible to even move around my model in the 3D view without waiting 30s… And i just have Hair.
How can I export my fibers, and still be able to use it in Maya (or any other 3D Software) ?
I dont want to export it as Curves because it is said on the info page that everything that affected the width and form of the fibers won’t be exported. And I worked a lot on my fibers on ZBrush, I dont want to do it again in Maya… Especially because I took me some time doing it in Zbrush, and because I have no idea on how to do it in Maya.
This question was just about a static sculpture.
I have another question though… Is it possible to import my ZBrush Fibers in Maya, animate these fibers (with dynamics and everything) thanks to the Curves Export of these fibers, but use the Vector Displacement Map to get back the work I’ve done on ZBrush in Maya ? Or is there any other option to export my fibers, animate those in another 3D Software, then get back the width and form and everything done before in ZBrush ?
I’m not sure I’m crystal clear in my questions, and I apologize about it. Got trouble to put what I had in mind on paper, but I hope someone will be able to understand me and answer me 
Anyway, thanks a lot for reading me!
Cheers.
Lad.
