Is there any way to have a fibermesh subtool update position if I were to edit the original mesh (ie skin) ?
1 - I have a Fibermesh I’m happy with and accept as subtool
2 - I then groom it as desired
3 - (export it out as curves to our render software)
4 - Now there’s feedback and I need to tweak the character model, the Fibermesh subtool root positions no longer stick to the surface
It would be awesome if there were a Project Fiber mesh tool, that would update the fibers to follow what edits i had made on my mesh
Blam