Hello Everybody!
I´ve had made a model of a Faun!
And I have several questions:
First one big thing of him is all his hair, made with the Fibermesh tools in Zbrush.
But now I want to keep the same hair into Maya, where I want to rig and animate him.
Is there a easy way that I have missed? I´ve tried to export as curves, but I don’t know how to
get it to hair when its in maya then, it´s just curves!
Second I made a mistake and deleted my first subdivision on my horns, so they are heavy to bring to maya.
Is there a way I can reduce the amount? Or should I re-top them?
If you have the time, I would be pleased if you give me feedback at the model itself!
Thanks//Swespy
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