I’ll try to explain what i’d like to achieve.
Is there an easy way to capture fibermesh as polypaint, so the fibres are flat painted on the model and not a physical object.
So when I apply a fibremesh to my model and BPR render it , i’d like to project that result (preview fibres isn’t as nice to project , so I would prefer the rendered version of fibres) back onto the model as polypaint, I know i’d lose the borders ofcourse, but that’s fine.
I tried it with zapplink , I thought i’d be able to project it like that through photoshop, but once I click the Zapplink button, the scene cancels out of being BPR rendered and the image that appears in photoshop isn’t the bpr rendered fibres that I would have liked to project.
maybe there’s another way that I completely overlooked though…

