ZBrushCentral

Fibermesh Rendered detail project to polypaint?

I’ll try to explain what i’d like to achieve.

Is there an easy way to capture fibermesh as polypaint, so the fibres are flat painted on the model and not a physical object.

So when I apply a fibremesh to my model and BPR render it , i’d like to project that result (preview fibres isn’t as nice to project , so I would prefer the rendered version of fibres) back onto the model as polypaint, I know i’d lose the borders ofcourse, but that’s fine.

I tried it with zapplink , I thought i’d be able to project it like that through photoshop, but once I click the Zapplink button, the scene cancels out of being BPR rendered and the image that appears in photoshop isn’t the bpr rendered fibres that I would have liked to project.

maybe there’s another way that I completely overlooked though…

bpr.
document.export
Zapplink
import image to photoshop
collapse layers back to original
go back to Z
tada.

you had the right idea, just the wrong workflow.

when i want to bake render effects into the texture i do something similar to what beta_channel suggests except it’s more tedious, so his way may be much easier.

what i do to capture the info is:

  1. hit zapplink and note the size of the image it exports, example 1256 X 847. set the canvas size to that same size.
  2. set views in zapplink properties: front, back, top, bottom, left, right.
  3. go back to zapplink properties , select a view and click bpr, then go to “texture” and click “grabdoc”.
    that will put a image of the current view into the texture palette.
    do that for each view and save those images somewhere.
  4. hit zapplink.
  5. import those saved images into the image editor and paste each image into the appropriate layer.
    in other words you are swapping out an image of each view. don’t collapse any layers (the shaders), just swap out each image.
  6. hit save and send it back to zbrush, after accepting each layer, click new from polypaint and you’re done.

basically, you are taking a screenshot of each view and then exchanging them for the zapplink views.

matching the size of the canvas to the size of the image zapplink exports ensures the images match up perfectly.

thank you both , i’ll try that out.

In the end it’s just one step extra, so not too bad :wink:

edit: tested it out , works :slight_smile: