Hey guys, apologies if this has already been asked (i’ve looked through the forum but can’t see anything related). I’ve been having trouble getting decent results with fiber mesh. In the first phase in the fiber mesh drop down tool menu I seem to be able to get decent looking hair using the presets and changing the values myself. Then as soon as I hit accept and move onto to grooming I start to hit problems. First problem I’m having is getting a nice shape just using the groom brushes. It seems that when I try and comb the hair back it also pulls the hair out along the z angle and I end up with very ‘bushy’ hair. Is their a way to add gravity to your strokes while grooming? I know there’s a gravity function in the first phase but that seems to get overwritten as soon as I use the grooming brushes. One way I’ve been able to get a decent shape is to use the more traditional brushes like ‘Move’ and ‘smooth’. With these I seem to have move control of the overall shape but when it comes to rendering I get strange lighting errors, I’m wondering if this is because Move is causing the hair to collapse in on itself. Another thing i’ve heared is the overall scale of your model makes a different, the preset fibermesh settings apply very long hair, i have to set it back down to about 15 to get it looking right, is this too short for the render to work properly? Anyway heres an image of the results i’m getting, if anyone could tell me what i’m doing wrong it’d be appreciated 

