So I am working on a hairstyle in Zbrush for exporting curves to Maya (see attached). It seems most of the groom brushes I use I can get the hair to straighten out, but at the same time it flattens out all the curves into a plane on its depth. This would be on an individual polygroup. Anyone know how to give it a little more volume in its depth??
You can portray thickness by having multiple groups on top of each other like I have don on the back, but its like having 3 planes of hair. Hard to get them intermingle more.
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