When grooming, moving or smoothing Fibermesh hairs, the cross-sections of the resulting fibers become very thin. Is there a way to keep this from happening?
Real, thick geometry is needed SO fiber mesh profile sides are set:
- set Fibermesh>Profile to 4 sides
- Fibermesh>Accept
- groom the hairs with move, groom and smooth brushes
The resulting cross sections are no longer uniform and often flattened. See photo.
- BPR render
- Geometry>"Convert BPR to Geo"
With no grooming, the BPR cross sections all look uniform.
Any suggestions on how to avoid this flattening?
Or another way to groom a hairstyle (using super fat hair strands) and create real geometry the can be 3d printed?
Any help will be appreciated!
Before Grooming, profiles look great
After Grooming, smoothing or moves, the fiber cross sections severely flatten.
Same thing happens with 3-sided fibers (profile = 3)
ZB 2022.0.5
Mac M1
OSx 11.6.3
The Fibermesh Profile Documentation:
-
Profile: Defines the number of sides for each fiber. The default value is 1 which will create a strip of one sided flat polygon(s). Increasing the value to 3 or 4 will create a triangle shaped fiber that is capped off at the end. Increasing this value to higher numbers will create rounded fiber sections, but it will also drastically increase the FiberMesh polygon count.
When the value is adjusted higher than 1, ZBrush will warn you that you can alternately use the BPR Sides setting located in the Fibers sub-palette to increase the number of sides at render time rather than having to work with a high number of polygons during sculpting. We recommend keeping this value at 1 and use the BPR Render options when creating fibers that are intended for hair, fur, fabrics for clothing, and etc. Only use Profile when you’re going to be exporting your FiberMesh.*