Hi All! I hope everyone is doing great and enjoying sculpting at home!
anyways I have a noob question - I have a character that I’m sculpting in Zbrush that has some poly paint and a fiber mesh hair ( I’m just a noob and still learning - hence fibermesh hair ) is there a way I can texture in substance painter and retain the fibermesh hair? and render in keyshot?
so pipeline would go like this - sculpt in zbrush (character w fibermesh hair) + then go to substance painter retaining the fibermesh info + then go to keyshot to render everything
is that even possible? if so I would love to see some tips and tricks from you guys
Thank you in advance guys