ZBrushCentral

Few questions about when to create UVs....

Hey, I’m still new to zbrush and just wanted to clarify some things about UVs and transpose master within the whole pipeline.

I’ve created a full character using dynamesh, used zremesher for clean topo at 63k polys (pic) and will now subdivide and work on detailing areas and then adding skin textures etc. I would like to use the transpose master to pose the character also. My question is, when do I make UV’s? Is it before I do any detail work, as in make the UVs on the new zremeshed base?

If I want to use transpose master, do I do that before or after the character has been detailed (what if major deformation occurs?)? Also once Ive created my UV’s and detailed the sculpt, do I project my hi res details back onto the low res mesh (via duplicating it)?

Sorry for the questions, theres a lot of information out there but I’m still a bit hazzy on some of the ‘when to do’s’ of character creation.

This tutorial quickly explains what I’m after on page 2 with regards to when to detail/when to transpose/when to UV but I just wanted some clarification on some of the steps - https://www.3dtotal.com/tutorial/1796-making-of-demon-hunter-photoshop-zbrush-by-brahim-azizi-tutorial-demon-hunter-tattoo-muscle-anatomy?page=1.

Sorry again for the multiple questions and many thanks to anyone who can offer a bit of advice to this struggling soul :wink:

1.jpg

If you still have subdivisions, you can drop down to the lowest one and UV it when the work is done. If you don’t have subdivisions and are stuck with a very high poly model, you can duplicate it and then ZRemesh it, then UV the dupe and project all from the high poly original.
This video might help:

//youtu.be/R2MzFqWMaWY

Thanks for clearing that up! I do have sub levels so will just rest them when I’m finished. With regards to using transpose master, can I do that again after I’m done with details?

Transpose Master can be used any time you like.

Many thanks :slight_smile: