thank you guys,
really happy you like it !
about depth of field, it is coming from zbrush (depth pass from render pass in render menu),
but it’ s ‘post processed’. it is done in Photoshop,
I import depth pass from zbrush, into Photoshop,
then I add it in a new channel,
then I go to filter menu, ‘attenuation’ then “Lens blur”.
I choose zdepth pass name from the possible channels then I clic directly on the image, where I want the focal point will be (where the aera without blur will be, ex. eye, face, hand, object, etc.)
I can also use the slider.
in general I don’ t really touche depth cue in zbrush, why ? Just because for the moment I am not realy effective with it but maybe I will have to re try it if I want to progress.
(I 've understood that it is used in conjonction with fog, using “clic & slide” from slider fog/dept cue menu, directly onto the model to choose where focal point will be, etc… but yeah, I would have to retry it)
The effect you speak about is mainly coming from depth of field I suppose.
ps: the third one was rendered from Cinema 4D.
So I am trying to continue with this girl. We can see I have some difficulties, especially with hairs and clothes, but I hope I’ll correct it & progress.
Here are just other try