ZBrushCentral

Female Warrior

一个练习,没用AI。

  1. ZBrush主要负责快速搭建BLCOKOUT以及细节的刻画,通过顶点色功能,可以更直观确认比例。
  2. maya里摆放UV和分配材质插槽
  3. SP绘制PBR贴图。
  4. Toolbag中渲染最终效果。

Hello! Long time no see. This is my latest Personal practice ,NOAI.

  1. ZBrush is primarily used for rapidly establishing the initial blockout and sculpting fine details; the Vertex Color feature allows for a more intuitive assessment of proportions.
  2. Maya is used to arrange UVs and assign material slots.
  3. Substance Painter is used to create PBR textures.
  4. Toolbag is used to render the final result.

make a 3d model based on one of the amazing illustrations by Jeehyung Lee
Artstation:https://www.artstation.com/artwork/vbLA43








一些对自己反馈过程。
A process of self-reflection.


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