一个练习,没用AI。
- ZBrush主要负责快速搭建BLCOKOUT以及细节的刻画,通过顶点色功能,可以更直观确认比例。
- maya里摆放UV和分配材质插槽
- SP绘制PBR贴图。
- Toolbag中渲染最终效果。
Hello! Long time no see. This is my latest Personal practice ,NOAI.
- ZBrush is primarily used for rapidly establishing the initial blockout and sculpting fine details; the Vertex Color feature allows for a more intuitive assessment of proportions.
- Maya is used to arrange UVs and assign material slots.
- Substance Painter is used to create PBR textures.
- Toolbag is used to render the final result.
make a 3d model based on one of the amazing illustrations by Jeehyung Lee
Artstation:https://www.artstation.com/artwork/vbLA43

一些对自己反馈过程。
A process of self-reflection.








