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Female Warrior -=- luis Royo fantasy

Hi everyone, first post here. I am in need of your professional opinion and critiques for an ambitious model I have started for my demo. Currently I could use some help in the posing area. So here she is, let me know what you think about pose, general proportions, and anything else that you might suggest. Once I have her pose final I will begin sculpting in the rest of her anatomy and muscles.

A little info: She will be standing on the corpse of a large undead creature (dog like) and the cylinder represents her sword.

[attach=111912]posing001z.jpg[/attach]
[attach=111913]posing002z.jpg[/attach]

Thanks in advance :+1:

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[attach=111914]posing003xsi.jpg[/attach]
[attach=111915]posing004xsi.jpg[/attach]

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the main problems I see in your pose is that you need to pay more attention to weight distribution, and the angle of your hips to get closer to a natural pose… Don’t be afraid to pose yourself or a friend and take a photo!

Imagine yourself trying to hold the pose you’ve created. Your leg would be fatigued rather quickly.

Also, if you raise your right leg, your right hip will rise as well, angling the pelvis and hips accordingly. I’ve tried to provide an over-drawing to illustrate my point.

hope this helps some. :cool:

[attach=111916]posing001z_over.jpg[/attach]

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blkspd3: Thanks a ton for taking the time to draw that out. Your right about the hips I’ll need to rework that. One area I wasn’t clear about where the areas you circled on the right leg in the first image, do you mean for the leg to be higher and the lower leg to come back more? Please clarify if you could, and thanks for your valuable input! :+1:

glad to offer some help, X.

okay, the first image… I was only trying to point out that in your current pose, the leg I circled is being heavily stressed, carrying nearly all the weight of your character. Viewing your sculpt from all the angles you provided showed me this.

Those yellow lines were just “stress” lines showing that the right thigh muscle is holding up your character.

Something I often use is the “plumb bob” technique. If you pretend to hang a small weight from a string and attach one end to the base of the skull, while letting gravity pull the weight at the other end straight down to the ground plane, it will show you the area in which your character’s “weight” needs to be centered, or balanced around. Now, that is only for a non-moving/standing still character.

Another way to put it is… if you draw a straight line from the base of the skull (where the spine attaches to the skull) down to the ground plane, so that your line meets the ground plane at 90 degrees, (your line and the ground form an upside down ‘T’) it’ll give you a guide as to how you should distribute your character’s weight; equally around that line.

Referring to your character’s pose, and her hips… you can leave her knee pretty much where it is if you want, her leg is fine. What is un-natural is the angle of her hips, in relation to how you’ve posed her legs…

If you stand at attention, like a soldier… and then slowly lift one knee above your waistline, your hip joint will rise as well, tilting the pelvis. It will also redistribute your weight in relation to that “plumb line” I referred to earlier. If you try to lift one knee, and keep your hips parallel to the ground, you’ll fall over. The angle of the hips has to shift, along with the distribution of your weight, over your unlifted leg/knee/foot. Try it in a mirror! Put your fingers at your hip joints, and slowly raise one knee above your waistline… you’ll see the angling of the hips.

On a side note, but related to female anatomy… A woman’s pelvis is shorter, and wider than a man’s (for child birth) but an often overlooked point is that the woman’s pelvis is rotated “forward” more than a man’s is. In other words, from a right hand - side view, her pelvis is rotated clockwise more than a man’s pelvis would be in the same pose.

Hope there’s some help for you in there somewhere.

Good luck, X. Looking forward to your updates.

-Rich

update on progress. Got the beast almost done that she will be standing on. Still have to work on her accessories, hands, and other details.

[attach=114627]AngelicWar1.jpg[/attach]
[attach=114628]AngelicWar2.jpg[/attach]
[attach=114629]AngelicWar3.jpg[/attach]
[attach=114630]stahnk1.jpg[/attach]
[attach=114631]stahnk2.jpg[/attach]
[attach=114632]stahnk3.jpg[/attach]
[attach=114633]stahnk4.jpg[/attach]
[attach=114634]stahnk5.jpg[/attach]

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Still working out details. I would really like to change her hair at this point. Any suggestions on how to do hair in zbrush? I could always go the render hair route but would like to tackle actually modeling it this time.