ZBrushCentral

female sculpt and retopology question

Hey everyone. I’ve been working on this realistic female and I’ve run into a little problem. I have a pole on the butt here, and say I retopoligize in and save out the new basemesh. What happens to hi poly sculpt I have? Will all the forms still transfer over? I’d imagine I’d have to re unwrap my new basemesh as well right? I’m just a little lost as to the process that comes after retopoligizing.

Here’s the sculpt.

[girl_sculpt_01.jpg](javascript:zb_insimg(‘195611’,‘girl_sculpt_02.jpg’,1,0))

Thanks for looking and helping.

Attachments

girl_sculpt_02.jpg

hmmm… maybe the pole isn’t that noticeable, but I guess I can see it. here’s a few screens that might show the problem a little more.

[polehere.jpg](javascript:zb_insimg(‘195615’,‘girl_wire.jpg’,1,0))

Attachments

girl_wire.jpg

While you retopologize, if you press projection in the tool pallete
and set the adaptive skin mesh density to maximum you will still have all the details, a new mesh and no pole.