This is my own designed character.
The concept is “characters like Disney films”.
I’m not very familiar with making Disney-like characters, so I tried the challenge.
Because the image of my Disney character is to raise the end of the mouth and laugh, I emphasized it and produced it.
The texture is “Polypaint” and the rendering is “KeyShot”.
This time for the first time I used textures with KeyShot.
I knew for the first time that KeyShot does not recognize the presence of UV if the mesh has UV but the texture is not “On” in Zbursh.
I would like to share this with people who are troubled by the same problem.
Thanks for watching!
Well done @kou_dama