Hello, This is a first time post (major post) That I am doing here.
For starters I should say that I am one of a few students in a group working on a total game conversion based off the half life 2 engine. This is our first attempt at developing any sort of game without to much guidance from our school, So if your someone who has any sort of experience in this kinda of matter, your help and critiques would be very appreciated…
Anyway on to the more fun stuff, I am “Seforin” , one of the main people in this group and one of the more main character modelers…
So far without the eyes this character is only 2550 polys or so/ So since this is in the half life 2 engine (where characters average around 4-5 and 6-7 on main characters) This what we have.
right now I am trying to learn how to do normal maps (using the z-mapper just created recently) But im not exactly sure where to start doing normals//bumps for a character…are they any good refence tutorials/z-scripts on here that explain “visually” how to do this?
please any critiques or help would be VERY appreciated, but for a first timer and student and learning this and teaching this on our own , not to bad? =p