ZBrushCentral

Feedback on head modeling please

Hi all, I’m modeling a head and I’m stuck, I mean, im not happy with the result
I want to add more detail and I think proportions are wrong, but I keep zbrushing
and I can’t find good places to modify, I don’t know how to explain, but ill be glad
to hear some feedback to make this ****ty head look better.

Any critics & comments are more than welcome!

Thanks!

Attachments

jed.jpg

So, first off, waaaay too lumpy. The proportions aren’t too far off (I’ll get to that in a sec), but that being said they should have been solid before you decided to jump into details…I’m just assuming you attempted to detail this head into an older looking guy, seeing as how there are lumps everywhere and things that appear to resemble wrinkles. If that’s not the case, then I would suggest lowering your subdivision level, because jumping to a high subD level before you have basic proportions down will cause issues such as lumpiness which is very apparent in your sculpt. Until the basic volumes and proportions of a human head are met, I personally don’t, or try not to, go above 10k polys. Anything higher than 50k, and you are just causing unnecessary difficulties.

Ok, on to the proportions;
I did two drawings over your picture. In regards to the first draw-over with the vertical lines, those are the facial proportions that deal with the face being 5-eyes wide. Looking at your sculpt, I don’t know whether is the size of the spheres that you used for eyes that are too small, or the fact that you just don’t have the correct interpretation of what the eye shape is. Off to the side, I drew a rough suggestion, something that a teacher once taught me and it stuck rather well; the upper eyelid “peaks” near the inner corner, and the bottom one “peaks” towards the opposite side. Hope that made some sense :lol:

And for the second drawing, it details your horizontal facial proportions. Overall, you were very close. The only thing I could see was that you could either move the eye down a tad, or move the chin and mouth up. What you are aiming for is to keep the hairline/eyebrow/nose/chin cut into thirds. the eye line is the first third in-between the brow and nose line, and the mouth line should be the first third between the nose and chin.

Hope this helps!

Attachments

jed copy.jpg

jed copy2.jpg

Good post haz3y.

haz3y, first of all THANKS a lot for taking time to help me, your tips were very useful.

About the lumps, thats the result of a graphic designer without any theory about human proportions haha, I actually didn’t try to make an old guy, I’m just trying to make a correct human face, so I started zsketching (without any references, wich makes it harder for a newbie), so I just started pushing in/out things that obviusly were wrong.

I was sculpting for a hour yesterday, just trying to do this thing right but there were a moment that I was out of ideas, so I stop modeling, asked here for some feedback and now that some time passed, and after reading your suggestions, I see lumps everywere, I’ll low subds and smoth a lil.

About the proportions, let me see if I understand you (I’m argentinian :P), so, the human face from left to right should be 5 eyes wide? if so, my head is way too wide, right? and about the peaks theory, I think i get it hehe.

I’ll keep zsketching today with your tips, lets see if I can get this right, the human head is so difficult to model.

btw you’re only 20?, your sculpts are great, keep the good work and thanks again

cheers

I fixed some lumps and also used a face in spotlight as a reference, this is better than the first one, isnt it?

Attachments

head2.jpg

If it helps, thsi video explains the way the human head proportions work:

http://youtu.be/MSOX5pLchyk

Thanks Caskal :smiley:

And awesome video, dillster; had to bookmark that piece of gold. :+1:

Much improvement, Caskal; I’d say the reduction of lumpiness solves half of your problems. However, your proportions still look roughly the same, but that’s ok. No human has ever had the ‘perfect’ facial proportions; from what I can see, it looks like you could drag the inner eyelid in a bit, and bring boths eyes down a hair. If you need me to do another drawing over your sculpt, I would be more than happy to.

I highly recommend you practice with drawing the form first before jumping into Zbrush. Being able to sketch it out helps with your hand eye coordination. You’ll notice a huge difference and how easy it is to vision your piece once you can put it down in 2D

thanks everybody for the help, great video btw dillster, I also searched other face proportions video on youtube and they were really helpful, I’m also drawing sankar, you are right on that point, haz3y I’ll probably need another correction hehe, but I’ll try to do my best before upload another shot

thanks again!