ZBrushCentral

Feedback: object scaling

Just a little feedback / usability thing I thought I’d point out.

Scaling objects seems a bit difficult at the moment, in the sense that if the mouse cursor reaches the edge of the screen, the object cannot be scaled further than that. Overall, when doing these operations that involve dragging the mouse, the screen edges shouldn’t interfere (ie, the operation should continue even if the mouse cursor won’t travel outside the screen).

Also, scaling ZSpheres seems to work a bit awkwardly. Sometimes the spheres seem to scale very slowly, but then they may suddenly shrink / grow way beyond what you wanted as you drag the mouse.

Maybe these could be fixed for a future version? Thanks. :slight_smile:

When reducing the size of a 3D object, there is a built-in system to allow you to actually control the accuracy of the scaling control on the fly. The natural tendency is to click and immediately try to reduce the size of the object. Don’t do this. Instead, click and drag further away from the mouse-down position before reversing your stroke to bring the cursor closer to the starting point. The farther you initially drag away from the mouse-down position, the more accurate the scaling will be.

Regarding the matter of mouse control extending off-screen, this would not be compatible with graphics tablets. However, it is possible that future versions will have expanded mouse control.

Skaven: For 3d objects, you can also enter numbers for X Y and Z under Transform: Info – this can be useful for precise scaling, moving and rotating, as well as going beyond the edge of the canvas

Also, in Scale mode you can drag the mouse more than once outside the gyro to keep enlarging

Aurick: that’s good to know about 3d scaling – while practicing with Zspheres I had the experience that if I shrank the main nodes or drew them too small at the start it was difficult to enlarge them later – I’ll try moving outward then in as suggested