ZBrushCentral

FBX import from Metashape Texture/UV issue

I have exported a model from Agisoft Metashape as an FBX for cleanup in zbrush. When i import the texture automatically loads and appears to be in the wrong orientation. I have attempted to flip vertical and rotate for each permutation of both flips. When I create a new texture from UV check. the models is 95% red. Any clue what is happening here?
I watched the video of Michael Palvovich ZBrush 2022 - FBX Camera Image Plane Import! - YouTube

I dont have maya, but the model and texture load perfectly into blender

Any advice is greatly appreciated

Hi,

Welcome to ZBC! :slight_smile:

If the UV check is showing red then it means that the UVs are overlapping. ZBrush can only display one texture on a mesh and can’t handle UDIMs. Can you share the mesh? If so, I’ll take a look. Send me a private message.

Marcus