I have exported a model from Agisoft Metashape as an FBX for cleanup in zbrush. When i import the texture automatically loads and appears to be in the wrong orientation. I have attempted to flip vertical and rotate for each permutation of both flips. When I create a new texture from UV check. the models is 95% red. Any clue what is happening here?
I watched the video of Michael Palvovich ZBrush 2022 - FBX Camera Image Plane Import! - YouTube
I dont have maya, but the model and texture load perfectly into blender
Any advice is greatly appreciated