ZBrushCentral

Fathead (WIP)

Hello all. This is my second attempt at a ZBrush model.
The first was another head that proved to be a great learning experience. The skin texture is only done on the face so far. Then comes color (I’m a little intimidated by this). Any advice is welcome.

ZBrush is really addicting! I picked up Softimage XSI, because I’m trying to create a computer game. In the process of researching XSI, I heard about ZBrush. I saw the angler fish tutorial/video…and just HAD to have the program. A complete splurge, that I justified by telling myself that it would contribute to my game characters in the end (which it probably will). …But now I can’t stop playing with Z! Or surfing this site for that matter. Just messing with the expressions on the models I’ve done so far occupies me for hours. The work posted on this site is just…incredible.

fathead2.jpg

Attachments

fathead.jpg

duplicate post (removed)

I’ve been studying the picasso tutorial, and I’m confused on the difference between color and material. Material has color… Is ther a reason not to just alter the color of a material and paint with it, rather than painting a color and then using a skin material?

Edit: Also, when you guys paint a model, do you paint in highlights and shadows, or do you just let the renderer handle that?

Reverted to an earlier version because I decided to do the variations in specularity and skin pores and wrinkles at the same time. Still have more color to add to this pastey guy.
fathead3.jpg

Probably my final post on this guy. Good learning experience for me.

If anyone in the forum has any suggestions on what I could have done better, it would be greatly appreciated.

fathead4.jpg

The first pic seems a fat version of The Rock.
Don’t you think so?..:smiley:

:+1: :+1:

rock02.jpg

WANNA LOOK?

ALIEN FACE HUGGER
FANTASEA…WIP

MattHHH

Good work! Actually, I don’t think you should stop with this guy yet, as there are a few things you could do to breathe life into him. Ears, mouth and forehead are the most obvious area. Specifically:
:white_small_square: the ear needs more structure, especially an antihelix
:white_small_square: the lower lip needs to be less undulating, especially at the corners of the mouth, and the mouth cavity is too featureless.
:white_small_square: the forehead lacks believable wrinkles and underlying musculature.

And then there’s plenty you could do with more colour and more dynamic lighting. That should keep you out of trouble for a bit. :smiley:

Thanks, Moochie. I took your advice to heart.

Awesome tutorial from Kris Kosta! I think that it made a huge difference for me.

I’m only able to work on this in my spare time, so it’s slow going. But, I think at this point, the texture is almost done. Next I plan on adding a more specular material to the forehead, nose/cheek area, and lips. Then, I’m planning on trying the cone/draw dot technique to add eyelashes and give realistic body to the eyebrows. Finally, I think I’m going to try using the ZPipeline tutorial to bring this into XSI.

Any critiques or input welcome.
fathead5.jpg

The mesh wasn’t holding the skin detail that I wanted, so I applied a bump map.
fathead6.jpg

Great work VeryGrimm, I like the warmth in these last renders.
He has an intense psychotic stare going, alot of character!
You asked a few questions earlier, but it seems you’ve resolved alot by using your own critical eye (and Moochie’s) :wink:
Your question concerning faking in shadows and highlights vs. letting the lighting and shadows…renderer… take care of that:
Personally I try to get as much as possible just from the sculpt, and resort to corrective coloration if needed, (usually needed).
No rules apply, games rely heavily on the opposite of what I just wrote, so as long as it has the right look and feel, you’re done!
Cool stuff! really love the last two. :+1:

Wow! That’s very impressive! :sunglasses: Especially when you think your ‘only a beginner’! :+1: Really very cool model!

That last 2 renders indeed gave it a warm look! You should try the material-part of the ZBrush Training Guide! Or otherwise the Antropus skin shading. (as I don’t know if you rendered with shadows and so, in that last render…) A really important thing about that stuff it to set your render settings to ‘best’ (I used to ‘forget’ that, and got very odd results :wink: )

Only critique till now would be the mouth shape: the corners look a bit ‘weird’, and I think that may be because the red color of the mouth isn’t visible in the corners anymore…

Go on in this way! You’re really promising! And also this model is very promising: it shows of lots of personality!

Good luck & Have lots of fun! :sunglasses:
-Gijs

the last picture creates a cool scary effect

could be a guy from chainsaw massacre or something with a little bit more work

Cool work … glad I was able to help. You’ve certainly taken this model that extra distance needed to graduate from ‘just another ok head’ to a top-notch bit of work. Congrats.

If you feel the need to really finish him, maybe look at reducing the thickness of the lower eyelid, and confronting your ‘ear-fear’. I can see you’ve tweaked the ear structure, but it looks anatomically squiffy. But that’s all minor stuff … you did good, comrade. :+1:

Oh yeh … I meant to say … the eyes and teeth are fabulous! Just the perfect amount of reflectivity and colour.