Just a little something Ive been working on for my portfolio. Base mesh in Maya, UV mapped, sculpted to 1232384 polys. Ive got a little more work to do on the shoulder areas, the face, and the inner mouth. Then its on to detailing with alphas & texturing.
Heres a little turntable of the model too. It gives you a preview, but click download to get the full size 6MB file.
http://www.4shared.com/file/19189505/f84d26b2/Cyclops.html
Crits, comments, & suggestions are welcome…
As you can see, my quick & crappy concept sketch of a gross, flabby creature sort of developed into something completely different…Oh well, you go with the flow I guess.