ZBrushCentral

Fast and best way for tetopology?my pipeline - Zrush topogun MudBox Maya2012

hey guys!
I have question about how fast to do rebuild a topologu for models?
this is my tuning for that, it better without lose quality

there my steps for doing that:

  1. Sculpt in Zbrush model
  2. Send to TopoGun build fast.
  3. send to MudBox, To Project model, because I tired to do that in Zbrush… very close option in Zbrush… I dont why but that work better in MudBox. 4)dont save from MudBOx to Obj, go just Save that FBx format(basycly if save directly we HAVE BIG PROBLEM- model with many cubics … not correct)
  4. open That in Maya 2012 (not in 2011 its not worked fine for 2011 lagged when open in previos version, it because mudBox v 2012 maybe)
  5. Then save that in obj format from Maya
  6. open in Zbrush model with topology
  7. enjoy.

Maybe Youre have a better and faster way for that? Or maybe Zbrush corporation to do better solving for topology with not very exactly base model, like a distance projection, I dont see in Zrush…

Or maybe have any information for Tuning better resoult in Zbrush for Topology with projections?
I think it very lazzy job for clicking in Zbrush points for rebuild((

Thanks.
Best Regards
Evgeny.

Wow this sounds really convoluted. How are you creating your initial meshes? Why do you need to do such extensive retoping?

hey Thanks for answered.
So, I to do a base models from Maya, Then to do that with new feature DynaMesh, I have many objects, and to do collapse in one.
Yep its very hard way, But this is all to do for fast retopology, Make a sence?