hey guys!
I have question about how fast to do rebuild a topologu for models?
this is my tuning for that, it better without lose quality
there my steps for doing that:
- Sculpt in Zbrush model
- Send to TopoGun build fast.
- send to MudBox, To Project model, because I tired to do that in Zbrush… very close option in Zbrush… I don
t why but that work better in MudBox. 4)dont save from MudBOx to Obj, go just Save that FBx format(basycly if save directly we HAVE BIG PROBLEM- model with many cubics … not correct) - open That in Maya 2012 (not in 2011 its not worked fine for 2011 lagged when open in previos version, it because mudBox v 2012 maybe)
- Then save that in obj format from Maya
- open in Zbrush model with topology
- enjoy.
Maybe Youre have a better and faster way for that? Or maybe Zbrush corporation to do better solving for topology with not very exactly base model, like a distance projection, I dont see in Zrush…
Or maybe have any information for Tuning better resoult in Zbrush for Topology with projections?
I think it very lazzy job for clicking in Zbrush points for rebuild((
Thanks.
Best Regards
Evgeny.