ZBrushCentral

Faris

a sneak peak of the cinematic character I have been working on, this is my come back to 3D after a year and half was wasted in the army, now I’m trying to push my limits a little bit and achieve some realism, I will publish the full character soon, stay tuned.
done using 3Ds Max Zbrush Mari Photoshop Vray
Please view Hi-Res:
http://fc04.deviantart.net/fs71/f/2014/216/d/f/faris_by_mabdelfatah-d7tnjt8.jpg

Attachments

FarisFinalChrome.jpg

closeup01.jpg

closeup02.jpg

ZGrab011200.jpg

wire.jpg

man you have some awesome work in your gallery.love them all.and this skin looks pretty realistic.thanks for sharing your art and GOOD LUCK buddy.:wink:

This a excellently executed work Mohamed. I looked at you cgsociety page - really good 2d pieces as well. Bravo.

Excelent work

I love it !! , keep it up buddy :+1:

Hi mate, awesome job. I hope it comes in top row :slight_smile: I liked ur lady model also but u hav showed an immense improvement in realism in this portrait. Vray rocks as always :wink:

Btw can u share the alphas u used for the face? I think you hav got them pretty perfect as per real face pores point of view. Keep up the great work.

Thanks so much everyone for the support :slight_smile:
@Parag I actually didn’t use something special, its just some dots sprayed in some direction, I’m trying to find it but I can’t remember where it is, I will try to have time and make a breakdown of the whole process soon

nice

Great Work…

Thanks Ningl
Thanks aidin

Looking great! would love to have skin that looks so good.

Thanks Sizov :slight_smile:

here is the final cinematic character, need you feedback and critiques so I can always improve
please view these hi-res images:

FullCharacterStillsResizeChrome2000.jpg

Topo01.jpg

My jaw dropped man.this should be DEFINITELY on TOP ROW.fantastic work.Keep it up.:wink:

Gorgeous work! Definitely top row. :+1:

Thanks so much guys :slight_smile:

Fantastic model and render =O Awesome

awesome work! gorgeous details!

congrats

Fantastic job, very good

The only things that stand out to me are the facial hair and the lack of asymmetrical skin blemishes on the neck.
The blemishes on his face also are really subtle, but maybe that’s just the type of character you’re creating.
As for the facial hair… I dunno. Maybe it’s just a lack of shadows? Maybe the hairs need a different shader?

In any event, the model looks awesome. If it’s meant to be used in a cinematic, minor details like I pointed out probably won’t even register.