[QUOTE=PusGhetty]Hello all,
I am finally finished with Fani, I’m sorry for my belated responses to all of you.
She has been going through beta testing for about three weeks now. Her final file count is 862 files. She now has 92 Morph Targets, 81 of which are injection/Remove Poses. She now has over 1000 MIC’s! (Morph injection channels)
Developing Poser characters is definately time consuming! LOL
jotajota,
Thanks bro! I really appreciate it!
jantim,
Thanks, well, if the world hasn’t gone mad I certainly have! LOL
Bas Mazur,
I appreciate the positive feedback! I too am a soccer fan… even though I am an American. I played soccer for nine years in my younger days! Love it!
Boozy,
Hey bro, long time no see! Great to hear from you, thanks for the comments. You said:
“Would love to see a few tips on how you improve edgeloops around the form of the face from the starting zsphere skinned mesh.”
Hmmn, well, the most important thing about edgeloops in my mind is understanding the flow of anatomy and trying to get your loops to match that flow. In the face area it is important to have edge loops around the eyes and mouth areas as these are the areas that are most articulate.
When you make a mesh using ZSpheres w/adaptive skinning there tends to be very dense areas of mesh inside the loops. I like to get rid of all this extra density. Also, you get pinching in areas of the mesh where the loops are created using adaptive skinning. I like to get rid of these areas altogether as well.
I try to have as few 5 point edges (where five edges are connected to one vertice.) as possible, and I remove any 6 point edges. Adaptive skinning tends to create these 6 pointers in particular around the areas where more than two appendages are connected. (The hand, feet, hip and chest areas.)
Hope this helps some.
Stefan_Morrell,
Thanks, you asked:
“this is coming along nicely,do you plan on making it Walk designer compatible?..& Mimic compatible?”
No plans foir either I’m afraid… a walk designer implement would be cool though… I’m imagining Ray Harryhausen’s Calibos (from Clash of The Titans). Would be cool!
Nightwolf10,
Thanks for the feedback,
I do all the edge looping and overall topology fixes in Silo. I’m glad Bas could help you.
solomon,
Thank you for the kind words,
You asked:
"I noticed you said you made the teeth, eyebrows etc outside of Zbrush - how did you get them inside of Poser
did you add them as props? or are they part of the obj file you import into poser.
also how do you get the mouth to have morphs that match the head?
are the gums, teeth and lips part of the head or separate objects"
Ancient chinese secret!
Just kidding… LOL
I modeled all the extra geometry(Teeth, eyebrows, eyelashes and eyeballs) in Silo and brought it all into ZBrush as one .obj file. In-between Silo and Poser I used UVmapper to make groups and materials for the .obj file.
Once the Poser figure is out of the setup room and has been saved as a .cr2 I then export the head as a morph target. Here’s the trick:
I then bring the head into UVmapper and turn the material zones into groups. I then bring the head into ZBrush and begin making morph targets… I can of course now separate the groups and isolate the lips from the teeth or the tongue from the teeth or vice versa.
Well,
Thanks everyone for the great feedback,
Michael
Hey Michael…lol Watermark?? come on now…i am sure we all know about copy rights lol…
Plus those textures are useless for anyone here, since they are not even close to the original size…lol…
I always get a kick out of people placing watermarks on their work…
by the way not a bad character…