ZBrushCentral

FAF sketchbook

Hi everybody !
I have just finished an environment with CE3 and i decided to show my recent works here because I love sculpt in Zbrush.
Hope you enjoy it !
More stuff on my website !

FANTASY PORTAL Environment :

video here

Sculpts :

Attachments

03.jpg

02.jpg

05.jpg

04.jpg

09.jpg

portal.jpg

bigrock.jpg

ground.jpg

mushrooms.jpg

rock_chain.jpg

rope_bridge.jpg

slabs.jpg

Twilight Hammer Cart :

screenstest.jpgscreenstest02.jpgscreenstest03.jpgtest 03.jpgtest 04.jpg

test0711.jpg


Wow. This is amazing. TopRow stuff if you ask me. Very stylish universe, with tons of amazing details. I especially like the tree trunks on the 3rd shot. VEry very nice looking stuff you got there.

Awesome , Top Row … j’adore :)…

very nice man… any tips on making that webby stuff?

Really love the style and overall feel of this environment. Well done!

WOW! Wicked awesome stuff, thank you for sharing. LOVE CryEngine3

I really, REALLY love this. Beautiful work all around! :+1:

I like the unique style of your modeling, very cool … :slight_smile:

wow, great job! love it :slight_smile:

top row!

wow, great style, and excellent execution! fantastic!

I post another work I did for the Darksiders II weapons contest.
I arrived in the top 5 for the hammer category and I have a screen where my weapon was integrated in the game !! Thanks vigil games !:wink:

Darksiders II Weapons Contest :

final_zbrushcentral.jpgHPnew02.jpgHPnew.jpgHammer-Fanny.jpgtextures_zbrushcentral.jpg

Just amazing. Any tips for sculpting in that style ? I want to do something looking similar myself ;]

Beautiful sculpts. How are you making the tile for the geo for the ground tiles? Are you rouging this in a 3D app first and then detailing in Z?

Great work!!! :slight_smile:

Are you using the wrap feature on your brush? I forgot that it even existed…man ZBrush has become such a deep program! :slight_smile:

Thanks for your replies ! :o

@ slocik : Use the “brush modifier” to -100 ( brush > modifiers) with the flatten brush or use the trim dynamic brush to have this sharp effect.

@ nickz : Effectively, I used the wrap tile with my brush to sculpt the ground, but I placed rocks and roots manually in zbrush with the move tool.

Man, I just spent about 20 min looking all over for the option. They put it in with the curve options under brush. I wonder if this will work with the move brush and the new IMM brushes… That would be sweet! But what ever method you are using the results look great! :slight_smile: